

Many of them are shared on our Facebook page too: Most of them are on DeviantArt and on our Community Hub.

Any that you can share and any favorites?

Have you received much DreadOut fan art, or any other fan creations.
DREADOUT GAME STUCK IN LIMBO HOW TO
We really don’t know how to express our thanks to all of you. Overall, it was a really humbling experience and we are really happy that everyone’s being so supportive, including our community, and our reviewers. There’s a female, and male ghosts, so why not add a cross-dressing ghost as well? The fact that Indonesia is one of the countries in South East Asia with a culture that accepts transvestites equally among others encouraged us toward making this design decision, and to acknowledge this culture through our range of ghosts.Īnd, also there’s a message found in a particular entry in Limbo that some people are angry with (we actually put it in there as a tongue-in-cheek message for not taking the game too seriously, even when it’s definitely a horror game). We’re not transphobic, we just wanted to add some diversity to our ghosts. Such as the gender issue on our cross-dressing boss “Scissors Phantom”. Surprises and disappointments?…Mmhh yes, there have been certain points when we’ve been deeply saddened after finding out people misinterpreted and got offended by some of our designs. But, on the other side, it is really surprising to us how the community is helping us out – bug finding, shaping out our game, doing localization, etc. Also, it kind of feels like a stab in the heart when somebody gets angered by or hates our game as we’re so attached to DreadOut during development. We’re so head-over-heels when people like and love our game. Rachmad Imron, producer: Thank you :) How players and press have appreciated our game is just as we predicted before, because the first Act of DreadOut is actually only 1/3 part of our initial design and that’s why DreadOut came with mixed reviews on its initial release. How has it been received by press and players – any surprises or disappointments? Imron also discusses some of the controversy that DreadOut has been met with among some players of the game since it was released, he shares some of the studio’s favorite fan art, and tells us why DreadOut’s similarities to Fatal Frame aren’t intentional by part of an organic design process.įirst off, congratulations on releasing the first act of DreadOut.
DREADOUT GAME STUCK IN LIMBO UPDATE
However, only the first Act of the game crawled out from the development basement, and Act 2 will soon be emerging from the darkness as well as a free update to owners of the game.īut, before that happens, Siliconera was able to catch up with Rachmad Imron, producer at Digital Happiness, to talk about why the game was split into two in the first place, and what horrors from Indonesia mythlore we should expect to confront in its second part. Indonesian game studio Digital Happiness made its debut in 2014 with its third-person horror game DreadOut.
